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Banks and prism ivisible inc
Banks and prism ivisible inc









banks and prism ivisible inc

The quantum descrambler implanted in Banks' cranium makes short work of most encryption. Gives +1 armor piericing to ranged weapons.Continues to work every 5 segments post lvl 6.Įxtensive training and a ballistics co-processor lets Shalem direct bullets along optimal trajectories.Generates PWR when ALARM LEVEL increases.The mark of a great agent is the ability to take your enemy's greatest strength and turn it into their weakness. Automatically reveals nearby mainframe objects within 6 tiles.Allows agent to hack items from a distance, through walls.

Banks and prism ivisible inc skin#

Using her skin as an antenna, Internationale is able to manipulate electronics at a distance. Gives the agent +2 AP when seen by the enemy (including peripheral vision).

banks and prism ivisible inc

Many a guard have caught a glimpse of Decker.

  • Allows agent to uncover DAEMONS in adjacent objects.
  • When jacked in, the jolts of pain allow him to differentiate subroutines. Over the years, most of Decker's vertebrae have been replaced with synthetics of varying quality. Unique Special Augments are unique to Agents and cannot be bought or sold. ** Augments cannot be bought from a Nanofab Fabricator and can only be obtained at a Cybernetics Lab or by shopping for Monst3r. By restricting certain axes of motion, we are able to improve the speed and efficiency of others. The hand is a versatile, but an inefficient design. Reduces item cooldown by 1 whenever an inventory item is used.











    Banks and prism ivisible inc